How to Get the Marshal 16 in Black Ops 3
- For the predecessor, see Marshal.
The Marshal 16 is a single-shot double-barreled pistol in Call of Duty: Black Ops III, added with the February 8th, 2016 update. It also makes a brief appearance in Call of Duty: Black Ops Cold War.
Contents
- 1 Call of Duty: Black Ops III
- 1.1 Multiplayer
- 1.2 Attachments
- 1.3 Zombies
- 1.3.1 Marshal 16 vs Perun & Veles
- 1.4 Gallery
- 2 Call of Duty: Black Ops Cold War
- 3 Trivia
Call of Duty: Black Ops III
- "When you need to clear a room in a hurry, this hand-cannon combines the massive firepower of a double-barrel shotgun with the mobility of a pistol."
- — Description
Multiplayer
The Marshal 16 holds two shells at a time, but fires both simultaneously, making it a single-shot weapon. Similar in nature to the Executioner from Call of Duty: Black Ops II and the RW1 from Call of Duty: Advanced Warfare, the Marshal is a weapon which, at close ranges, guarantees a single-shot kill. Despite the immense stopping power, the Marshal requires almost exclusive use of close-range combat, making for a potentially high-risk/high-reward play style against more skilled players.
Compared to other shotguns, the Marshal has the unique trait of having twice as many pellets as any other shotgun in the game, at 16 pellets when not held Dual Wield, as a result of firing two rounds at once. This creates a shotgun which has a very consistent feel and will reliably get one-hit kills up until its minimum damage range, which is small even for a shotgun.
Functionally, the Marshal 16's single-shot nature makes the user vulnerable after firing, so landing the one-shot kill is mandatory to use the weapon effectively. The iron sights are good enough for the range the weapon is optimally used at, but otherwise lack precision. The weapon pairs nicely with primaries unfit for close quarters, such as sniper rifles or LMGs.
Like the other shotguns, the Marshal 16 lacks the High Caliber and FMJ attachments, for the exact same reasons as the other shotguns: The higher headshot multiplier potentially making the already strong gun too powerful and the inability to penetrate walls, respectively. It also lacks Extended Mags due to its technical two-round magazine limit.
As for attachments, the Long Barrel is regarded as a wise choice, generally to compensate for the short range of the gun. The Quickdraw Handle allows for a better reaction time in CQC situations, however it can be seen as overkill for a pistol. Fast Mags is extremely helpful, reducing time spent reloading which can be especially helpful if the one shot fails to kill. Dual Wield is also very effective on the Marshal, as that allows for an immediate follow up shot should the first shot miss or fail to kill, but it adds a three shot kill range, reduces pellet count for each trigger pull down to eight, increases reload speed, reduces movement speed to the same level as assault rifles and increases the time it takes to bring up the weapon from sprinting.
After the June 14th update, the Marshal 16 suffers with a reduction in range. The user will now have to get near point blank range to be able to get a one-hit kill.
Attachments
- Reflex Sight
- ELO
- Quickdraw Handle
- Suppressor
- Laser Sight
- Fast Mag
- Long Barrel
- Dual Wield
Zombies
The Marshal 16 appears in the Zombies map Zetsubou No Shima with Fast Mags and Dual Wield equipped.
Due to the Marshal 16 being dual-wielded, it is very effective in close-quarters, but past close range it is not all that effective. Combined with Double Tap Root Beer 2.0 and Speed Cola, it will be devastating to zombies due to the much higher damage output as well as the much faster reload speed. This is especially true when Pack-a-Punched.
When Pack-a-Punched, the weapon becomes the Perun & Veles, which has six rounds in each gun, so essentially it can fire three shots per gun. It can also be re-Pack-a-Punched.
Marshal 16 vs Perun & Veles
Marshal 16 | Perun and Veles | |
---|---|---|
Damage | 700x4 | 890x4 |
Multiplier | head: x5 chest: x1 abdomen: x1 | |
Fire mode | Single shot (two-round stack) | Semi-automatic (two-round stack) |
Magazine size | 2/2 | 6/6 |
Max ammo | 152+2/2 | 230+6/6 |
Mobility | High | High |
Extras | Higher damage, more reserve ammo, larger magazine |
Gallery
- For attachment images, see Marshal 16/Attachments.
The Marshal 16 in first person
Iron sights
Reloading
Call of Duty: Black Ops Cold War
While not directly usable, the Marshal 16 appears in Call of Duty: Black Ops Cold War as a weapon charm titled "Classic Marshal".
Trivia
- Attaching a Quickdraw Handle will remove the trigger. However, it is still used normally.
- Perun and Veles are references to the Slavic gods of the same names.
v• d •e | |
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Submachine Guns | Kuda · VMP · Weevil · Vesper · Pharo · Razorback · HG 40 (Update) · DIY 11 Renovator (Update) · HLX 4 (Update) · PPSh (Update) · AK-74u (Update) · XMC (Update) · Sten (Update) |
Assault Rifles | KN-44 · XR-2 · HVK-30 · ICR-1 · Man-O-War · Sheiva · M8A7 · MX Garand (Update) · FFAR (Update) · Peacekeeper MK2 (Update) · LV8 Basilisk (Update) · M16 (Update) · Galil (Update) · KVK 99m (Update) · M14 (Update) |
Shotguns | KRM-262 · 205 Brecci · Haymaker 12 · Argus · Banshii (Update) · Olympia (Update) |
Light Machine Guns | BRM · Dingo · Gorgon · 48 Dredge · R70 Ajax (Update) · RPK (Update) |
Sniper Rifles | Drakon · Locus · P-06 · SVG-100 · RSA Interdiction (Update) · DBSR-50 (Update) · XPR-50 (Update) · Dragoon (Update) |
Pistols | MR6 · RK5 · L-CAR 9 · Marshal 16 (Update) · Rift E9 (Update) · 1911 (Update) |
Launchers | XM-53 · BlackCell · L4 Siege (Update) · MAX-GL (Update) |
Melee (standalone) | Combat Knife |
Special | NX ShadowClaw (Update) · D13 Sector (Update) · Ballistic Knife (Update) |
Specialist Weapons | Gravity Spikes · Sparrow · Tempest · War Machine · Annihilator · H.I.V.E. · Scythe · Ripper · Purifier |
Attachments | Optics: Recon Sight · Reflex Sight · Thermal · Varix 3 · ELO · BOA 3 |
Other melee weapons | Fists · Knife (ZM) · Bowie Knife (ZM) · Plunger (ZM) · Sickle (ZM) |
Lethal | Frag · Semtex · Thermite · C4 · Trip Mine · Combat Axe |
Tactical | Concussion · Flashbang · EMP Grenade · Smoke Screen · Trophy System · Shock Charge · Black Hat |
Wonder Weapons | Ray Gun · Apothicon Servant · Wunderwaffe DG-2 · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Thundergun · Ray Gun Mark II · 31-79 JGb215 · Wave Gun · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning |
Zombies Buildables | Rocket Shield · Zombie Shield · Gas Mask · Guard of Fafnir · Maxis Drone |
Unobtainable weapons | M27 · Remington 870 MCS · MP7 · HAMR · KAP-40 · Remington New Model Army · Assault Shield |
Specialist Abilities | Overdrive · Vision Pulse · Glitch · Kinetic Armor · Combat Focus · Rejack · Psychosis · Active Camo · Heat Wave · Rogue (Update) · Gambler (Update) |
Miscellaneous | Astoth Arbzorak · Uplink Drone · Axe · Claymore · Direct Neural Interface · Directed Energy Air Defense · FlaK 88 · Flare · Kill Counter · KN Weapons Platform · LRAD · MG42 · MG34 · Panzerschreck · Default Weapon · Molotov Cocktail · Throwing Knife · Mortar Round · P.E.S. · Vril Generator · Focusing Stone · Shovel · Golden Helmet |
Cut | Attachment: Sniper |
v• d •e | |
---|---|
Assault Rifles | Gewehr 43 · M1 Garand · M1A1 Carbine · STG-44 · M16 · M14 · Famas · Galil · AUG · FN FAL · Commando · G11 · Colt M16A1 · M8A1 · Type 25 · MTAR · SMR · M27 · AN-94 · AK-47 · SCAR-H · KN-44 · M8A7 · Man-O-War · HVK-30 · Sheiva · ICR-1 · MX Garand · FFAR · Peacekeeper MK2 · Maddox RFB · KN-57 · Rampart 17 · ICR-7 · VAPR-XKG · Hitchcock M9 · Swat RFT · Peacekeeper · Echohawk Dual Bore · XM4 · QBZ-83 · Krig 6 · Groza · FARA 83 · C58 · EM2 |
Submachine Guns | Thompson · MP40 · Type 100 · PPSh-41 · MP5K · AK74u · PM63 · MPL · Spectre · MP5 · Chicom CQB · PDW-57 · Uzi · M1927 · Skorpion EVO · Bootlegger · Kuda · VMP · Weevil · Vesper · Pharo · Razorback · HG 40 · Escargot · MX9 · Spitfire · Saug 9mm · GKS · Cordite · Daemon 3XB · Switchblade X9 · MicroMG 9mm · Bullfrog · KSP 45 · Milano 821 · MAC-10 · LC10 · TEC-9 · LAPA |
Machine Guns | BAR · MG42 · FG42 · Browning M1919 · HK21 · RPK · RPD · HAMR · LSAT · MG08/15 · Dingo · BRM · Gorgon · 48 Dredge · Titan · Hades · VKM 750 · Zweihänder · Tigershark · Stoner 63 · M60 · MG 82 |
Sniper Rifles | Springfield · Kar98k · PTRS-41 · Arisaka · Dragunov · L96A1 · Barrett M82A1 · DSR 50 · SVU-AS · Ballista · Drakon · Locus · SVG-100 · SDM · Paladin HB50 · Koshka · Outlaw · Vendetta · Havelina AA50 · Pelington 703 · Swiss K31 |
Shotguns | M1897 Trenchgun · Double-Barreled Shotgun · Olympia · Stakeout · SPAS-12 · HS-10 · Remington 870 MCS · S12 · M1216 · KSG · KRM-262 · Haymaker 12 · Argus · 205 Brecci · Banshii · SG12 · MOG 12 · Rampage · Hauer 77 · Streetsweeper · .410 Ironhide |
Tactical Rifles | Auger DMR · ABR 223 · Swordfish · Essex Model 07 · S6 Stingray · Type 63 · CARV.2 |
Launchers | Panzerschreck · M72 LAW · China Lake · RPG · XM-53 · L4 Siege · Hellion Salvo · RPG-7 · Cigma 2 · M79 |
Handguns | M1911 · .357 Magnum · Python · CZ75 · Executioner · KAP-40 · B23R · Five-seven · Remington New Model Army · Mauser C96 · MR6 · RK5 · L-CAR 9 · Bloodhound · Marshal 16 · Rift E9 · Welling · Strife · RK 7 Garrison · Mozu · KAP 45 · Diamatti · Magnum · Marshal |
Specials | M2 Flamethrower · Crossbow · Ballistic Knife · Death Machine · War Machine · NX ShadowClaw · Reaver C86 · Minigun · Nail Gun |
Specialist Weapons | Annihilator · Purifier (DOA2) |
Melee (standalone) | Wrench · Fury's Song · Malice · Slash N' Burn · Nunchucks · Skull Splitter · Buzz Cut · Nightbreaker · Katana/Path of Sorrows · Knife · Sledgehammer · Wakizashi · Machete · Baseball Bat · Mace · Cane · Sai · Battle Axe · Hammer and Sickle · FS Fighting Knife |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning · Apothicon Servant · Wrath of the Ancients · KT-4 · GKZ-45 Mk3 · Kraken · Death of Orion · Alistair's Folly · Savage Impaler · Hand of Gaia · Hand of Charon · Hand of Hemera · Hand of Ouranos · Tundra Gun · Wunderwaffe DG-Scharfschütze · Decompressive Isotopic Estrangement Machine · RAI K-84 · CBRS-S · Chrysalax |
Utilities | Electro-Shock Defenses · Flogger · Automatic Turret · Fire Pit · Reservoir Trap · Fan Trap · Acid Trap · Tower Trap · Death Ray · Gate Trap · Panzersoldat Claw · Propeller Trap · Fan Trap (Black Ops III) · Gigant Eye Beam Trap · Gigant Finger Trap · Flinger Trap |
Grenades | Stielhandgranate · Mk 2 Grenade · Molotov Cocktail · M67 Grenade · Frag · Semtex · EMP Grenade · Widow's Wine Grenade · Acid Bomb · Wraith Fire |
Equipment | Bouncing Betty · Claymore · Spikemore · P.E.S. · Hacker · Turbine · Zombie Shield · Turret · Electric Trap · Trample Steam · Subsurface Resonator · Head Chopper · Maxis Drone · Rocket Shield · Trip Mine · Guard of Fafnir · Ballistic Shield · Riot Shield · Spectral Shield · Brazen Bull · Apollo's Will |
Power-up weapons | Death Machine · Wunderwaffe DG-2 · Zombie Flesh |
Other melee weapons | Bowie Knife · Sickle · Galvaknuckles · Shiv · BRAAAINS... · Plunger |
Attachments | Optics: ACOG Scope (Swarovski Scope) · EOTech Sight · Hybrid Optic · Infrared Scope · Iron Sight · Low Power Scope · Millimeter Scanner · Red Dot Sight · Reflex Sight · Scope · Sniper Scope · Target Finder · Variable Zoom |
Misc | Bayonet · Brass Knuckles · Dragon Wings · Dynamite · FlaK 88 · Flamethrower · Flashlight · Gas Mask · Golden Helmet · GP-25 · Makarov · Margwa Head · Mask · Mortar Round · Oil Drum · Panzersoldat Claw Helmet · Sabertooth · Skorpion · Smoke Grenade · Snub Nose · Syrette · Throwing Knife · Type 92 · Upgraded weapons · Valkyrie Drone Hat |
Console Commands weapons | Default Weapon · Dirty Harry · Mosin-Nagant · N° 74 ST · Nambu · Smoke Grenade · Tabun Gas · Tokarev TT-33 · Walther P38 |
How to Get the Marshal 16 in Black Ops 3
Source: https://callofduty.fandom.com/wiki/Marshal_16